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International Society for Technology in Education Standards
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What do you need to know about the International Society for Technology in Education (ISTE) standards?
1. The ISTE standards were formally known as NETS (National Educational Technology Standards) and have been adopted by most of the 50 states.
2. There are 5 families or 5 sets of standards.
1. ISTE for Students (ISTE-S)
2. ISTE for Teachers (ISTE-T)
3. ISTE for Coaches (ISTE-C)
4. ISTE for Administrators (ISTE-A)
5. ISTE for Computer Science Educators (ISTE-CSE)
3. With the advent of the Common Core Learning Standards (CCLS), the need for the student to be proficient or literate in their use of technology is crucial to their success in today's educational environment. The students’ level of technological literacy can be determined when the student can effectively choose an appropriate technology for a given task, use and manipulate technology proficiently to complete the task, and be able to evaluate technology to determine its effect on the task.
With that said, all of the ISTE-S standards can be directly aligned to the CCLS standards. Use these standards to enhance your lesson and increase your students’ exposure to and success with using technology in the classroom.
NETS for Students
1. Creativity and Innovation Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues. d. identify trends and forecast possibilities.
2. Communication and Collaboration Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. develop cultural understanding and global awareness by engaging with learners of other cultures. d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency Students apply digital tools to gather, evaluate, and use information. Students:
a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
a. identify and define authentic problems and significant questions for investigation.
b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions.
d. use multiple processes and diverse perspectives to explore alternative solutions.
5. Digital Citizenship Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
a. advocate and practice safe, legal, and responsible use of information and technology.
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit leadership for digital citizenship.
6. Technology Operations and Concepts Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
a. understand and use technology systems.
b. select and use applications effectively and productively. c. troubleshoot systems and applications. d. transfer current knowledge to learning of new technologies.
© 2007 International Society for Technology in Education. ISTE® is a registered trademark of the International Society for Technology in Education.