Girls Who Game (GWG)

Students | What is Girls Who Game?
Girls Who Game (GWG) is a fun, empowering program where you’ll:
Use Minecraft Education to complete exciting gaming challenges.
Work with a team to design solutions to real-world problems.
Build skills in coding, collaboration, critical thinking, and leadership.
Share your ideas and solutions to inspire others.
Staff | About Girls Who Game
Girls Who Game (GWG) is a program developed through a partnership between Microsoft and Dell Technologies to encourage girls to become interested in STEM. Girls Who Game teaches female students about coding and computational thinking using Minecraft: Education Edition.
The mission of GWG is to engage young girls in grades four to eight through learner-driven experiences and mentorship opportunities. By building a community of learners, Girls Who Game wants to help girls build relationships and encourage them to continue to develop their technology, coding, and leadership skills.
Learn More About GWG

Girls Who Game: | She Leads STEAM Video Spotlight Project
In celebration of Women’s History Month and beyond, Girls Who Game Junior Mentors are proud to spotlight women who are leading the way in STEAM careers. Through this project, students worked in small teams to research, interview, and produce digital video profiles highlighting innovative women across science, technology, engineering, the arts, and mathematics.
This year’s spotlighted innovators include Dr. Nargis Hossain, Simone Ragland, Julianna Sciolino, and Julia Tomaka. Each of these professionals brings a unique perspective and impact to her field, and their stories provide students with authentic insight into a range of STEAM pathways and lived experiences.
Each video captures the story of a featured professional, her career journey, key accomplishments, challenges she has overcome, and the advice she offers to the next generation of STEAM leaders.
Student Technology Leaders participating in Cinematography Studies also supported this initiative, contributing their technical and creative expertise in production to help bring these stories to life.
While inspired by Women’s History Month, this project reflects an ongoing commitment to elevating and celebrating the voices of women in STEAM. These stories serve not only to honor their contributions but also to inspire students to see themselves as creators, leaders, and change-makers in these fields.
Girls Who Game End-of-Year Field Trip and Celebration

Girls Who Game teams from schools #31, #33, #37, #43, #76, #79, and #89 gathered at Buffalo State University for an engaging and memorable end-of-year field trip and celebration.
Throughout the day, students rotated through three exciting STEM activities. At the Whitworth Ferguson Planetarium, they explored the impact of light pollution on the environment and the night sky, sparking thoughtful conversations about sustainability and the role of technology in solving global challenges.
At another station, students engaged in a hands-on microscopy activity, using microscopes to identify various objects and discuss their scientific relevance. They also participated in groundwater sampling, testing calcium and pH levels in water samples and discovering how these measurements can affect water quality.
The field trip culminated in a celebratory lunch and an awards ceremony honoring this year's Girls Who Game accomplishments.









Awards Presented By BPS IT | Congratulations to:
🥇 1st Place: PS 79 Pfc. William J. Grabiarz School of Excellence
🥈 2nd Place: PS 33 Bilingual Center
🥉 3rd Place: PS 43 Lovejoy Discovery School
Awards Celebration
Buffalo State University Website

Team Videos
Spring 2025 Project Video

Spring 2025 Project Video

Spring 2025 Project Video

Spring 2025 Project Video

Spring 2025 Project Video

Spring 2025 Project Video

Spring 2025 Project Video


