Girls Who Game (GWG)

Students | What is Girls Who Game?
Girls Who Game (GWG) is a fun, empowering program where you’ll:
Use Minecraft Education to complete exciting gaming challenges.
Work with a team to design solutions to real-world problems.
Build skills in coding, collaboration, critical thinking, and leadership.
Share your ideas and solutions to inspire others.
Staff | About Girls Who Game
Girls Who Game (GWG) is a program developed through a partnership between Microsoft and Dell Technologies to encourage girls to become interested in STEM. Girls Who Game teaches female students about coding and computational thinking using Minecraft: Education Edition.
The mission of GWG is to engage young girls in grades four to eight through learner-driven experiences and mentorship opportunities. By building a community of learners, Girls Who Game wants to help girls build relationships and encourage them to continue to develop their technology, coding, and leadership skills.
Learn More About GWG

Girls Who Game: | She Leads STEAM Video Spotlight Project
In celebration of Women’s History Month and beyond, Girls Who Game Junior Mentors are proud to spotlight women who are leading the way in STEAM careers. Through this project, students worked in small teams to research, interview, and produce digital video profiles highlighting innovative women across science, technology, engineering, the arts, and mathematics.
This year’s spotlighted innovators include Dr. Nargis Hossain, Simone Ragland, Julianna Sciolino, and Julia Tomaka. Each of these professionals brings a unique perspective and impact to her field, and their stories provide students with authentic insight into a range of STEAM pathways and lived experiences.
Each video captures the story of a featured professional, her career journey, key accomplishments, challenges she has overcome, and the advice she offers to the next generation of STEAM leaders.
Student Technology Leaders participating in Cinematography Studies also supported this initiative, contributing their technical and creative expertise in production to help bring these stories to life.
While inspired by Women’s History Month, this project reflects an ongoing commitment to elevating and celebrating the voices of women in STEAM. These stories serve not only to honor their contributions but also to inspire students to see themselves as creators, leaders, and change-makers in these fields.
Girls Who Game End-of-Year Field Trip and Celebration

The Girls Who Game teams enjoyed an exciting and enriching End-of-Year celebration at Canisius University, where they had the opportunity to engage in four dynamic, hands-on activities: Neurobiology, Gorillas & Pipette Races, the Insect Zoo, and Follow the Light. Each session offered a unique glimpse into different areas of STEM, allowing the students to explore scientific concepts in fun, interactive ways. In addition to the activities, the girls toured the beautiful campus, gaining inspiration as they envisioned their own future college experiences.
The day concluded with a lively awards celebration attended by approximately 100 girls, where teams who earned national recognition were honored, and Buffalo Public Schools awards were presented to this year’s outstanding participants. It was a memorable event that celebrated both learning and achievement.
We had 3 teams place nationally this year: Honorable Mention- school 79, third place- school 6, first place - school 76 (award certificates are above)














2026 National Awards
Congratulations to:
🥇 1st Place: PS 76 | Herman Badillo
🥉 3rd Place: PS 6 | Buffalo Elementary School of Technology
📃 Honorable Mention: PS 79 | Grabiarz



2026 Awards Presented By BPS IT
Congratulations to:
🥇 1st Place: PS 6 | Buffalo Elementary School of Technology
🥈 2nd Place: PS 31 | Harriet Ross Tubman
🥉 3rd Place: PS 79 | Pfc. William J. Grabiarz School of Excellence




